Problems when baking normal map in substance painter — polycount
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Paul H. Paulino - Texture Baking tips - Part II
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Baking A Hard Surface Weapon in Toolbag | Marmoset
Differences between High Poly Vs Low Poly 3D models | by Arjun Patel | Medium
Setting up model with many objects for Substance Painter - Materials and Textures - Blender Artists Community
The good news, is that we can tweak some settings in ZBrush to produce a Cavity Map that highlights the 'peaks and valleys' of the mesh with more grey values in between... like the Curvature Map in Substance Painter.
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materials - Applied a subdivision modifier and imported in Substance Painter 2, the result is horrible - Blender Stack Exchange
HotelMorpheus
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Strange baked normal artifacts. Need help figuring out how to fix it. — polycount