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Fast chunked Marching Cubes terrain. Fully running on Jobs + Burst. LOD via mesh simplification. : r/Unity3D
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c# - How to do runtime mesh simplification with a more complicated mesh for tile-based geometry? - Stack Overflow
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Simplify Your Life With Mesh Simplifier - General and Gameplay Programming - Tutorials - GameDev.net
![Fredrik Ludvigsen on Twitter: "Mesh simplification script.. really good for procedural mesh colliders, and other things w/o uvs https://t.co/KckRhjZrNx #unitytips #gamedev https://t.co/2LNfDkAoQY" / Twitter Fredrik Ludvigsen on Twitter: "Mesh simplification script.. really good for procedural mesh colliders, and other things w/o uvs https://t.co/KckRhjZrNx #unitytips #gamedev https://t.co/2LNfDkAoQY" / Twitter](https://pbs.twimg.com/media/CxSrWzFXEAA7Q5_.jpg)