Open World Navigation in Unreal Engine 4 - Couch Learn
おかず on Twitter: "> Changing AgentRadius in RecastNavmesh properties is not supported. If you want non-default agent size you need to add an entry to Navigation System's Supported Agents via Project Settings. #
Navmesh generating too far from objects... how can I get my nav mesh to provide pathing through tighter spaces? - AI - Epic Developer Community Forums
Basic Navigation in UE4 — Vikram Codes
Real-Time Dynamic Cover System for Unreal Engine 4 - HŌRU