GitHub - catoxliu/RenderTexture2DArray: Using Unity5.6(above) single-pass stereo rendering on Android (supported Multi-View) to render to a Texture2DArray (off-screen).
Single Pass Stereo: wrong depth cues, discomfort and potential risks – Learning by creating
Nvidia VRWorks gains support in Unreal Engine 4.16 - Software - News - HEXUS.net
Single Pass versus Multi Pass Stereo rendering - Unity Game Optimization - Third Edition [Book]